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用Claude与Blender搭建可漫游的虚幻城市

10-27 19:55 · 北京时间

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用Claude与Blender搭建可漫游的虚幻城市

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点赞84采集时的累计值
每小时增长+7.0赞 / 小时 · 观测区间平均值
观测增量+14两次有效记录之间的变化

发布时间:2026-10-27 19:55 · 北京时间

指标采集:10-28 02:00

对比区间:10-28 00:00 至 10-28 02:00 · 2.00 小时 · 净增量 +14

摘要

文章给出一套城市场景制作流程:先规划城墙、道路和广场,再用Blender制作模块化建筑并填充街区,最后加入地标和角色,在Unreal Engine中逐街检查。Claude通过MCP连接工具辅助完成。

摘要由 AI 生成,请以原文为准。
观测历史 · 最近 3 条 展开 / 收起

缺失不计为零;增长只比较同一指标来源的有效记录,按实际间隔折算每小时。上游缓存可能延迟数值更新。

采集时间 · 北京时间指标数值来源状态
10-28 02:00:37点赞84MCP 工具连接与集成已取得
10-28 00:00:42点赞70MCP 工具连接与集成已取得
10-27 22:00:40点赞47MCP 工具连接与集成已取得
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build a whole walled city in unreal engine with claude opus 5.5 + blender... all in one walkable scene. the trick is building the city as a plan,...

build a whole walled city in unreal engine with claude opus 5.5 + blender... all in one walkable scene. the trick is building the city as a plan, not as a pile of houses. here’s the workflow: - step 1: connect opus 5.5 to unreal engine and blender through mcp, with effort set to high - step 2: have opus draw the city plan first: wall outline, gates, main roads, the central plaza - step 3: model a modular kit in blender: wall segments, towers, house parts, roofs, market stalls - step 4: turn the kit into 10-15 house variants: half-timbered, stone, different roof colors - step 5: have opus fill each district along the streets: rows of houses, gardens, orchards - step 6: place the landmarks by hand-picked spots: cathedral, plaza fountain, market square - step 7: generate the player character in tripo ai - step 8: walk every street in third person and fix what looks off up close plan the streets first. houses follow roads, so a good road map is half the city (dev: xikhar) rewind: https://x.com/i/article/2106345164369178625